Menu

  • Home
  • Portfolio
  • CV
  • Blog
  • Contact

Richard Meredith

Gameplay Programmer & Technical Game Designer

Blog > Multithreading

Pausing, Resuming and Aborting Threads

9 Nov 2017 Pausing, Resuming and Aborting Threads

Looking at some more multithreading techniques in Unity / C#, and proposing a generalized approach to pausing, resuming and aborting threads, by using enumerators.

Tutorials Coding, Multithreading, Unity Read more
Simple Multithreading for Unity

23 Jul 2017 Simple Multithreading for Unity

A case study / tutorial on how to implement basic multithreading in Unity, by pushing expensive operations onto a second thread, based upon the flow field algorithm for our Viking Game.

Tutorials BadNorth, Coding, Multithreading, Unity Read more
Copyright © 2025 Richard Meredith.
WordPress theme based upon Spacious.
  • Follow on GitHub
  • Follow on Pinterest
  • Follow on Twitter
  • Connect on LinkedIn