I've been using Unreal Engine 4 full-time since 2014 and am proficient with engine, editor and pipelines. In particular coding native C++, Blueprint visual scripting, developing editor tools, and animation.
I've been using Unreal Engine 4 full-time since 2014 and am proficient with engine, editor and pipelines. In particular coding native C++, Blueprint visual scripting, developing editor tools, and animation.