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Richard Meredith

Gameplay Programmer & Technical Game Designer

Blog > Talks

NGC17: Tech Animation for Little Nightmares

11 Jun 2017 NGC17: Tech Animation for Little Nightmares

Video recording of the talk I gave at Nordic Game Conference 2017, about the animation techniques we used for making Six (the playable character in Little Nightmares) feel physical and tactile. Also contains links to slides.

Talks Animation, Gameplay, LittleNightmares Read more
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