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Richard Meredith

Gameplay Programmer & Technical Game Designer

Blog

Pausing, Resuming and Aborting Threads

9 Nov 2017 Pausing, Resuming and Aborting Threads

Looking at some more multithreading techniques in Unity / C#, and proposing a generalized approach to pausing, resuming and aborting threads, by using enumerators.

Tutorials Coding, Multithreading, Unity Read more
Simple Multithreading for Unity

23 Jul 2017 Simple Multithreading for Unity

A case study / tutorial on how to implement basic multithreading in Unity, by pushing expensive operations onto a second thread, based upon the flow field algorithm for our Viking Game.

Tutorials BadNorth, Coding, Multithreading, Unity Read more
NGC17: Tech Animation for Little Nightmares

11 Jun 2017 NGC17: Tech Animation for Little Nightmares

Video recording of the talk I gave at Nordic Game Conference 2017, about the animation techniques we used for making Six (the playable character in Little Nightmares) feel physical and tactile. Also contains links to slides.

Talks Animation, Gameplay, LittleNightmares Read more
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