9 Nov 2017 Pausing, Resuming and Aborting Threads
Looking at some more multithreading techniques in Unity / C#, and proposing a generalized approach to pausing, resuming and aborting threads, by using enumerators.
Looking at some more multithreading techniques in Unity / C#, and proposing a generalized approach to pausing, resuming and aborting threads, by using enumerators.
A case study / tutorial on how to implement basic multithreading in Unity, by pushing expensive operations onto a second thread, based upon the flow field algorithm for our Viking Game.
Video recording of the talk I gave at Nordic Game Conference 2017, about the animation techniques we used for making Six (the playable character in Little Nightmares) feel physical and tactile. Also contains links to slides.